AI Insights · Timothy · June 2025
Top Educational Games Performance in Oman: Q2 2025
Explore the performance trends of the top 5 educational gaming apps in Oman during Q2 2025, featuring insights on downloads, revenue, and active users.
In the second quarter of 2025, the top educational games on a unified platform in Oman showcased varying performance trends. Data from Sensor Tower reveals interesting insights into weekly downloads, revenue, and active user engagement.
Keiki Learning games for Kids from BENIPOL LIMITED saw a weekly revenue peak of approximately $1K in early May. Downloads fluctuated, with a notable increase to 1K downloads in mid-June. Active users grew from 1.4K at the start of the quarter to nearly 1.8K by mid-June.
Lingokids - Play and Learn by Monkimun Inc experienced a steady climb in revenue, reaching over $1.1K in mid-June. Downloads also showed a positive trend, peaking at 1.2K in the last week of June. Active users increased consistently, ending the quarter at 3.2K.
KidloLand Kids Toddler Games from IDZ Digital Private Limited reported a modest revenue peak of $201 in late June. Downloads remained stable, with a slight increase towards the end of the quarter. Active users showed a gradual rise, reaching 673 by the end of June.
Buddy.ai: Kids Learning Games from MyBuddy.ai noted a significant revenue spike to $344 in the final week of June. The app witnessed a surge in downloads, hitting a high of 4.9K in mid-May. Active users mirrored this trend, peaking at 6K during the same period.
Finally, LogicLike: Kids Learning Games by Massiana saw revenue fluctuate, peaking at $171 in late May. Downloads showed stability with minor increases, while active users maintained a steady count, closing the quarter at 511.
These insights provide a glimpse into the dynamic landscape of educational gaming in Oman for Q2 2025. For more detailed analytics, visit Sensor Tower's platform.